Modding
Mods via data modelling (and optional Lua)
Arcbound’s modding is built around JSON operations handled by the ModManager(Add, Override, Patch). Lua is available for scripting hooks and runtime behaviours.
Recommended
Start with JSON
Add and patch defs using stable IDs. Most mods don’t need scripts.
Optional
Lua hooks
Subscribe to game events, award resources, trigger alerts, and more.
Workshop-ready
Packageable
Mods are folder-based with a simple mod.json manifest and recursive JSON scanning.
Quick start
- Create a folder in
Mods/<modId>/ - Add a
mod.jsonmanifest - Create one or more
*.jsonoperation files (any name, any subfolder) - (Optional) Add
Scripts/init.luafor hooks - Enable the mod in the in-game mod manager and restart to apply