Roadmap
What’s shipping next, and what’s on the horizon.
Arcbound is currently in MVP/Beta. The roadmap is outcome-focused rather than date-focused: stability, clarity, and depth come first.
Now
MVP / Beta hardening
Make the core loop feel great: build → balance systems → missions → stabilise → launch pressure.
- Core systems tuning (O₂, power, water, food, morale)
- UX clarity (tooltips, warnings, readability)
- Performance & stability (save/load, sim speed, spikes)
- Better onboarding (first-run guidance + wiki hooks)
Next
Depth & variety
Add meaningful choices and more ways for runs to diverge.
- More modules & upgrade paths (distinct trade-offs)
- More mission types + outcomes that reshape the run
- More events/emergencies and recovery tools
- More crew traits/specialists and morale interactions
Later
Long-form arc
Extend the lifecycle beyond MVP: new phases, new pressures, new stories.
- Expanded progression layers (tech, ship classes, factions)
- Transit / voyage phase (post-launch pressures)
- Community tooling / modding (platform TBD)
- Narrative discovery + lore systems (spoiler-gated)
Milestones
These are “definition of done” targets. Dates can be added later.
Beta 1: Core stability
- No critical crashes in normal play
- Clear warnings for resource collapse
- Save/load reliability
Beta 2: Variety
- More missions + outcomes
- More events/emergencies
- Broader module choices
Beta 3: Polish
- Better onboarding flow
- UI readability pass
- Performance pass + QA checklist